E391B Ultimate Digital Maker
Welcome to Ultimate Digital Maker
Welcome to Ultimate Digital Maker course!
Synopsis
In this course, you'll explore software and hardware programming to unleash your creativity.
Technical objectives: Begin by mastering fundamental programming concepts through coding projects for animation, storytelling, game development, and machine learning. Dive into the latest trends, including the transition to Industry 5.0, which emphasizes collaboration between humans and technology. Gain hands-on experience building projects with Arduino, involving outputs and inputs, human-computer interaction, artificial intelligence, API usage, data management, Bluetooth control, and IoT.
Life skills objectives: Immerse yourself in the maker culture, fostering creativity and problem-solving skills alongside vital 21st-century competencies. Develop confidence in navigating the collaborative world of manufacturing, where humans and machines optimize processes together. With these skills, you'll be well-prepared to bridge the gap between Industry 4.0 and the human-centric ethos of Industry 5.0 through innovative projects, shaping the future of technology and society.
Prerequisite
This course is suitable for Upper Primary to Upper Secondary learners with a basic command of English and computer skills.
You will require a computer (Windows or Mac) with a mouse and a pair of headphones. You will also require an Arduino Starter Kit. For advanced projects, a Professional Add-on Kit and a mobile device or tablet are required.
Prerequisite course(s): None
Structure
To earn a completion badge for this course, you will need to present one showcase project during an Open Day.
You can complete the course at your own pace. There are a total of 13 projects in the course. Primary students joining Junior Innovate are recommended to complete Projects A-H while secondary students joining Young Innovators Challenge are recommended to complete Projects D-K.
Let's get started ➜
Fair Use Notice
This course may contain copyrighted material owned by a third party, the use of which has not been specifically authorized by the copyright owner. Chumbaka uses this material for the purpose of education, teaching, and research. This constitutes a fair use of the copyrighted material as provided for in section 107 of the US Copyright Law.
If you believe any content in this course violates your rights, please contact us.
